Phantom Blade Zero is an intense action game featuring complex combat choreographies that may initially appear daunting due to their speed. However, despite its fast-paced nature, especially towards the end of the campaign, the title is considered more accessible than titles like Sekiro: Shadows Die Twice or Onimusha: Way of the Sword. The game requires less technical precision, as a single dodge type and one parry mechanic are sufficient to handle most situations. Players can execute elaborate combat sequences using just two attack buttons, though the early stages can still be brutal while mastering the system and developing the character.

The experience is designed to minimize frustration through specific mechanics. Outside of the maximum difficulty setting, there are no penalties for death, and respawn points are located near bosses. Furthermore, basic enemies do not reappear after being defeated or when the player rests, facilitating progression. Once a character reaches a high level with proper equipment, frequent deaths against bosses should be avoided if an appropriate difficulty mode is selected.

At the start of the game, players can choose from three distinct difficulty modes without customization options. These settings dictate enemy damage output, aggression levels, and their ability to adapt by dodging or parrying player attacks. Higher difficulties also tend to increase combat speed and reduce the window available for successful parries or dodges. Upon completing the game for the first time, a fourth mode titled "66 Days" becomes available. This mode combines the "Hell Explorer" difficulty with a limited number of lives.

Selecting the right difficulty depends on individual player performance and experience. For those familiar with action games or Action-RPGs who wish to avoid excessive struggle, the "Pioneer" mode (Normal) is recommended. Players finding the game too challenging can switch to "Traveler" mode without shame, while others may opt for the harder "Hell Explorer" setting. It is possible to change difficulty modes mid-game without any penalties, except for the final post-game mode. Additionally, there are no trophies tied to specific difficulties, meaning all achievements can be unlocked regardless of the chosen playthrough.

Sources: Jeuxvideo.com.