The trend of collecting unopened products has reached extreme levels, with many enthusiasts purchasing video games, action figures, Pokémon boxes, and Lego sets without ever breaking the seal. However, the question remains whether this strategy is financially viable specifically for video games. While sealed copies from two or three decades ago often sell for hundreds or even thousands of euros today, predicting similar outcomes for current disc-based titles is difficult.

In general, a perfectly sealed game holds significantly more value than an opened copy, even if the latter is unused and in excellent condition. Nevertheless, the potential for profit is limited because titles printed in tens of millions of copies statistically possess little worth. To maximize returns, collectors must focus on niche titles, games that were quickly withdrawn from the market, or those that have gone out of print. Holding onto sealed copies of mass-market franchises like FC or Call of Duty is generally considered futile.

Furthermore, keeping a game sealed prevents it from fulfilling its primary purpose: being played. Some individuals circumvent this by purchasing two copies—one to keep sealed and one to play—but this approach drastically increases costs. Currently, the probability that a modern blockbuster will generate significant profits in the future is quite low. The situation differs for retro gaming; if a collector encounters a still-sealed vintage title, it is advisable not to open it, as these items could indeed become small treasures.

Sources: Everyeye.it.