Remedy’s revenue rose 226% to €39.6 million in the July-to-September 2026 quarter, which the company described as a new benchmark. The studio attributed the increase to the launch of Control Resonant.

CEO Jean-Charles Gaudechon said Remedy recorded a profit of €600,000 for the quarter. That marked a turnaround from a loss of more than €16 million in the same quarter of 2025, according to the report.

Remedy also shared details about the game’s audience. Players in the United States account for nearly half of its player base, while China ranks second, ahead of the United Kingdom.

The studio said many Control Resonant players were new to the series, and that the game’s arrival also renewed interest in the original Control.

Sources: Eurogamer Portugal.