Digital Foundry has published a technical analysis of The Legend of Zelda: Ocarina of Time Remake ahead of its November 5 release for Nintendo Switch 2. The team praised its visual overhaul, describing it as one of Nintendo’s best-looking games, while also identifying some image-quality shortcomings.
The analysis highlights the detailed recreation of Hyrule, including denser vegetation, improved lighting, updated materials and animations, and environmental details such as plants reacting to Link’s movement and broken pot fragments remaining on the ground.
Resolution varies by play mode. In docked mode, the game uses dynamic resolution that can reach 1440p and drop to around 1080p in more demanding scenes. Handheld resolution ranges from 1080p to 720p, with further reductions to draw distance and texture filtering.
Digital Foundry says the game does not use NVIDIA DLSS, instead combining SMAA with FSR 1. The analysis links that choice to aliasing and to some objects appearing overly sharp or flickering, particularly in open areas.
Performance is a stronger point: the remake runs at a largely stable 60 frames per second, with only minor interruptions associated with data loading. That compares with 20 FPS on the original Nintendo 64 release and 30 FPS on the Nintendo 3DS version. The team also noted that the remake appears to use technology derived from Breath of the Wild, alongside improvements to its cinematic sequences and iconic locations.
Sources: Vandal.
