Nintendo has explained the artistic direction behind its upcoming remake of The Legend of Zelda: Ocarina of Time, whose character designs have divided some longtime fans. The Switch 2 game gives Link, Zelda and other characters a puppet-like appearance rather than aiming for strict photorealism.

Art director Aya Shida said the team wanted to use the console’s capabilities to create a richly detailed world, but realism alone was not the goal. The developers sought to preserve the contrast between Hyrule’s dark, beautiful setting and the original game’s colorful, quirky characters—a combination Shida described as central to its mysterious, dreamlike quality.

Shida said the art team used ideas such as a “puppet-show feel” and the analog look of practical-effects films to help the characters feel at home in the fantasy world. The team explored the approach through character sketches and a detailed 3D model of the Great Deku Tree, then presented the concept to producer Eiji Aonuma.

Aonuma said the original Nintendo 64 game was designed to feel cutting-edge, not nostalgic. In developing the remake, however, the team looked back at it with a sense of nostalgia, which informed the analog, puppet-show-inspired style. He said the creative direction made sense to him as one of the original developers.

The remake is set to arrive on Nintendo Switch 2 later this week.

Sources: Polygon.