Choosing a race in World of Warcraft Forever is presented as a decision as significant as choosing a class. The guide says racial abilities have been rebalanced from Classic, where some races were favored for high-level optimization, and that new class combinations and the addition of the Éolide race broaden the options.
Humans retain a reputation advantage and gain Survival of the Fittest, an ability that removes crowd-control effects. Their other listed traits include increased stealth detection, 10% more Spirit and a 1% increase to critical strike chance. The guide recommends them for completionists, players invested in the game’s story and those seeking flexibility in PvP.
Dwarves can now become Shamans, bringing the class to the Alliance. Their Stoneform removes poison, disease and bleed effects while temporarily increasing armor. Other traits include a 1% boost to hit chance, improved treasure and excavation discovery, and 5% more damage against beasts. The guide highlights them for durable characters, including tanks and spellcasters able to withstand pressure.
Night Elves can use Shadowmeld during combat, which the guide says can help them drop threat or avoid an incoming spell. Their traits also include a temporary critical-strike boost, increased dodge chance and faster movement as a wisp after death. The race is suggested for tactical players, Rogues and Druids who favor ambushes.
Gnomes gain access to the Priest class, while Escape Artist becomes instant, allowing them to break free of movement-impairing effects. Their other abilities strengthen non-periodic techniques while reducing their cost, increase maximum mana and provide an Engineering bonus. The guide points to spellcasters, PvP players and fans of Engineering as likely fits.
Orcs’ Blood Fury has been changed so it no longer reduces the effectiveness of healing received. The ability temporarily increases attack and spell power by 10%; their other traits include a curse-cleansing ability, 20% shorter stun effects and 5% more damage from pets and summons. The guide singles out damage-focused characters and players who rely on pets.
Undead characters can now become Paladins. Will of the Forsaken removes charm, fear and sleep effects, but shares a short cooldown with anti-control trinkets. Cannibalize, life-draining attacks and longer underwater breathing round out the listed traits. The race is framed as an option for solo players, PvP enthusiasts and those drawn to its darker style.
Tauren have a smaller collision size than in Classic, and War Stomp is faster to cast. Their health bonus is recalculated using base Stamina at maximum level. The guide also lists an improved Herbalism ability, 5% more maximum health and a movement-speed effect that builds over time. It recommends Tauren for group protectors and tank-focused players.
Trolls can now become Warlocks. Berserking provides a fixed 10% increase to casting and attack speed for 10 seconds, rather than relying on the character being close to death. Their other traits improve health recovery and add 5% damage against beasts. The guide describes them as a choice for players who want to speed up combat and spellcasting.
The new Éolide race is built around mobility and aerial movement. Its active ability launches the character into the air and deploys a natural glider. Alliance Éolides can improve health and mana regeneration for 15 seconds, while Horde Éolides gain a 15% movement-speed boost for the same duration. Their passive traits increase melee, ranged and spell speed by 2%, and damage against elemental creatures by 5%. The guide suggests them for explorers and players who value rapid repositioning.
Sources: Jeuxvideo.com.