Microsoft's newly unveiled Xbox Nano controller conceals a significant functionality that has not yet been officially announced but could greatly benefit cloud gaming enthusiasts. Tom Warren of The Verge discovered that the compact device is capable of connecting directly to Xbox Cloud Gaming servers via Wi-Fi, effectively reducing latency during streaming sessions.

This approach mirrors strategies previously employed by Google Stadia and more recently adopted by Amazon's Luna controller. In standard streaming setups, inputs travel from the controller to the host device, such as a smartphone or smart TV, before reaching the servers. The Xbox Nano bypasses this intermediate step by communicating directly with Microsoft's cloud infrastructure, resulting in faster response times.

The feature is currently undergoing private testing on an updated version of the Xbox Cloud Gaming website. To utilize it, users must pair the controller with their Wi-Fi network and Microsoft servers through the mobile Xbox app. According to Warren, Microsoft plans to initially showcase this capability before expanding support to browser-based streaming and smart TVs.

The innovation may extend beyond the Nano model. Reports suggest that the future Xbox Elite 3 could also integrate direct cloud connectivity, a technology Microsoft has been developing for some time. As early as 2024, the company explored similar concepts for Sebile, a controller intended for a revised Xbox Series X. Although the Sebile project was cancelled, the work appears to have been incorporated into the Xbox Nano.

Presented on October 14, the Xbox Nano is set to arrive in stores on November 4, 2026. It stands as Microsoft's smallest controller to date, featuring 18 standard buttons, a rechargeable battery, and a programmable button. If confirmed, the direct cloud connection will provide a distinct advantage for a device specifically designed for gaming away from a console.

Sources: Everyeye.it.