The planned remake of The Legend of Zelda: Ocarina of Time was set to include fast-travel points that were not in the original game. Producer Eiji Aonuma said he proposed the feature so players could skip journeys, but the team removed it after testing found that it changed the feel of exploration.
In an official interview published by Nintendo, Aonuma contrasted the idea with Breath of the Wild, whose large world uses multiple teleport points. In the original Ocarina of Time, players could move more quickly by repeatedly somersaulting, and many travelled across Hyrule Field that way when they were in a hurry.
Aonuma said he asked the team to add new teleport points as a shortcut. However, testing showed that they reduced opportunities for players to stop, notice something along the route and discover what it was. The team concluded that these moments were important to the structure of Ocarina of Time, so Aonuma asked for the points to be removed.
The remake is scheduled to launch on November 5 exclusively for Nintendo Switch 2, according to the supplied report. It is described as a faithful reconstruction of the 1998 Nintendo 64 adventure, with new graphics, Spanish voice acting and gameplay and quality-of-life improvements.
Sources: Vandal.